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Virtual Sports

Virtual Football Pro Characteristics

Virtual football Pro is one of the most famous and attractive Virtual Sport types in the world. It is a game where everyone can have fun. The duration of the match is about 4 minute with 2 half times. The participants are National teams and the winner is randomly determined by the event outcome. Virtual Football Pro is organized everyday 24 hours in every 4 minute. The following markets are available for betting on Virtual Football:

1.Winner

It is proposed to determine the outcome of the match.

2.Total.

If as a result of the match the total number of scored goals is equal to the total of the rate and the option an exactly < specified number of> goals is not stipulated, there is a return. Similarly, for the individual total of a team.

3.Handicap.

If the handicap has only 2 options (only Handicap 1 or Handicap 2, without the option – a draw) in case of a tie taking into account the Handicap, a return with a coefficient 1 takes place (regardless of the period for which the match is invited to bet).

4.Double Chance

The following outcomes are possible:

1X – The rate is winning if as a result of the match Team 1 won or a draw was fixed. X2 - The rate is winning if as a result of the match Team 2 won or a draw was fixed. 12 – The rate is winning if as a result of the match Team 1 or Team 2 won.

5.Individual total indicated Team

It is suggested to determine whether the number of goals scored by this Team is more or less than the specified parameter.

If as a result of a match the total number of goals scored is equal to the total of the rate, a return takes place with a coefficient of 1.

Only goals are taken into account which are scored into the gates of the opposing team and officially counted by the referee. All goals scored by teams into their gates are considered as goals scored by a team-rival.

6.Which team will score the first goal of the match?

If the first goal of the match is an own goal, the victory in the rate is calculated for the team in favor of which this goal was scored (i. e, the opponent team scoring own goal.

7.Will both teams score?

It is necessary to determine whether both teams will score at least one goal each in the given match. All goals scored by the teams in their gates are counted as goals scored by the teamrival

8.Total even / odd.

If the result of the match is "0:0", the rates will be counted as "Even"

9.How many goals will be scored in the match?

It is proposed to predict the exact number of goals in the match.

Only goals scored in regular time (including the time compensated by the referee but excluding extra time and penalties). All goals scored by the teams in their gates are counted as goals scored by the team-rival.

10.How many goals will score the specified team?

It is proposed to predict the exact number of goals scored by this team in the match.

Only goals scored in regular time (including the time compensated by the referee but excluding extra time and penalties). All goals scored by the teams in their gates are counted as goals scored by the team-rival.

§11.Half /Match.

12.It is proposed to determine the outcome of the first half and the whole football match.

In the line in first place the result of the 1st half is put, and in the second – the one of the whole match.

13.The exact score of the match.

It is proposed to determine the exact score of football match.

If the exact score according to the results of the match is not one of the options offered in the line, only the rates on the position “Any other” win.

14.With what advantage will the match be won?

It is necessary to determine which team and with what advantage in the score will win the match, or whether the match will end in a draw.

In this given type of sport, other outcomes can be offered apart from what is mentioned above.

“The Penalty Kicks” Characteristics

Virtual Sports Penalty Kicks consists of back-to-back penalty kicks composed by opponent teams very similar to the ones available in a real football. Virtual Football Penalty Kicks is the best choice for the players who are in need of some adrenaline rush. The duration of the match is about 4 minute. The participants are National teams the winner is randomly determined by the event outcome. The maximum kicks for each team is 6, after the 6th kick the winner of the match should be determined. There is no draw option.

The following markets are available for betting on Virtual Football Penalty Kicks:

1.Winner.

It is proposed to determine the outcome of the match.

2.Total.

If as a result of the match the total number of scored goals is equal to the total of the rate and the option an exactly < specified number of> goals is not stipulated, there is a return. Similarly, for the individual total of a team.

3.Handicap.

If the handicap has only 2 options (only Handicap 1 or Handicap 2, without the option – a draw) in case of a tie taking into account the Handicap, a return with a coefficient 1 takes place (regardless of the period for which the match is invited to bet).

4.Individual total indicated Team

It is suggested to determine whether the number of goals scored by this Team is more or less than the specified parameter.

If as a result of a match the total number of goals scored is equal to the total of the rate, a return takes place with a coefficient of 1.

Only goals are taken into account which are scored into the gates of the opposing team and officially counted by the referee.

All goals scored by teams into their gates are considered as goals scored by a team-rival.

5.Total even / odd.

If the result of the match is "0:0", the rates will be counted as "Even"

6.How many goals will be scored in the match?

It is proposed to predict the exact number of goals in the match.

Only goals scored in regular time (including the time compensated by the referee but excluding extra time and penalties). All goals scored by the teams in their gates are counted as goals scored by the team-rival.

7.How many goals will score the specified team?

It is proposed to predict the exact number of goals scored by this team in the match.

Only goals scored in regular time (including the time compensated by the referee but excluding extra time and penalties). All goals scored by the teams in their gates are counted as goals scored by the team-rival.

In this given type of sport, other outcomes can be offered apart from what is mentioned above.

“Virtual Tennis” Characteristics

Virtual Tennis is one of the most interesting Virtual Sport types. The duration of the match is about 4 minute. The participants of the match are National teams and the winner is randomly determined by the event outcome. Virtual Tennis is organized everyday 24 hours in every 4 minute. The following markets are available for betting on Virtual Tennis:

1.Winner.

It is proposed to determine the outcome of the match.

2.Total.

If as a result of the match the total number of scored points is equal to the total of the rate and the option an exactly < specified number of> points is not stipulated, there is a return. Similarly, for the individual total of a player.

3.Handicap.

If the handicap has only 2 options (only Handicap 1 or Handicap 2, without the option – a draw) in case of a tie taking into account the Handicap, a return with a coefficient 1 takes place (regardless of the period for which the match is invited to bet).

4.Individual total indicated Player

It is suggested to determine whether the number of points scored by this player is more or less than the specified parameter.

If as a result of a match the total number of points scored is equal to the total of the rate, a return takes place with a coefficient of 1.

5.How many points will be scored in the match

It is proposed to predict the exact number of points in the match. Only points scored in regular time (including the time compensated by the referee but excluding extra time and penalties). All points scored by the teams in their gates are counted as goals scored by the team-rival.

6.The exact score of the match. Game score

It is proposed to determine the exact score of Tennis.

If the exact score according to the results of the match is not one of the options offered in the line, only the rates on the position “Any other” win.

In this given type of sport, other outcomes can be offered apart from what is mentioned above.

“Virtual Greyhound Racing” Characteristics

Virtua Greyhound Racing is probably one of the best known Virtual Sport types in the Virtual betting industry.

The duration of the race is about 1 minute. Virtual Greyhound is organized everyday 24 hours in every 3 minute.

The following markets are available for betting on Virtual Greyhound Racing:

○ Which number will take the 1st position. ○ Which number will take the 2nd position. ○ Which number will take the 3rd position. ○ Which number will take the 1st or 2nd position. ○ Which number will take the 1st or 3rd position. ○ Which number will take the 1st, 2nd or 3rd position.

“Virtual Horse Racing” Characteristics

Virtual Horse Racing is probably one of the best known Virtual Sport types in the Virtual betting industry.

The duration of the race is about 1 minute. Virtual Horse Racing is organized everyday 24 hours in every 3 minute.

The following markets are available for betting on Virtual Horse Racing:

Which number will take the 1st position. Which number will take the 2nd position. Which number will take the 3rd position. Which number will take the 1st or 2nd position. Which number will take the 1st or 3rd position. Which number will take the 1st, 2nd or 3rd position.

“Virtual Bicycle Racing” Characteristics

Virtual Bicycle is probably one of the best known Virtual Sport types in the Virtual betting industry.

The duration of the race is about 1 minute. Virtual Bicycle is organized everyday 24 hours in every 3 minute.

The following markets are available for betting on Virtual Bicycle:

Which number will take the 1st position. Which number will take the 2nd position. Which number will take the 3rd position. Which number will take the 1st or 2nd position. Which number will take the 1st or 3rd position. Which number will take the 1st, 2nd or 3rd position.

“Virtual Car Racing” Characteristics

Virtual Car Racing is probably one of the best known Virtual Sport types in the Virtual betting industry.

The duration of the race is about 1 minute. Virtual Car Racing is organized everyday 24 hours in every 3 minute.

The following markets are available for betting on Virtual Car Racing:

1. Which number will take the 1st position. 2. Which number will take the 2nd position. 3. Which number will take the 3rd position. 4. Which number will take the 1st or 2nd position.

5. Which number will take the 1st or 3rd position. 6. Which number will take the 1st, 2nd or 3rd position.

Virtual racing (car, motorcycle)

Each race lasts around 1 minute. The participants are numbered.

Bets can be placed on the following event outcomes:

Which number will take the 1st position.

Which number will take the 2nd position.

Which number will take the 3rd position

Which number will take the 1st or 2nd position.

Which number will take the 1st or 3rd position.

Which number will take the 1st, 2nd or 3rd position.

Each race has its serial number.